Yet another app riding on the success of Doodle Jump’s bouncing game system, Freaky Jump injects some new concepts that hardly come across as creative but breathes fresh life into the genre.
To start off, Freaky Jump follows the same concept of bouncing off platforms and advancing to the top. However, the difference lies in the fact that Freaky Jump does not consist of one infinitely long level where your objective is to get a high score. Instead, you are required to reach a certain height before moving on to the next level. In short, stages and levels replace a free jump mode.
Add-ons such as propeller caps and rockets are also present in Freaky Jump. However, a magnet is also available to further boost high scores. Springs found in Doodle Jump and other similar games can also be found in Freaky Jump, giving a slight boost to gamers. However, unlike in Doodle Jump, players are unable to shoot projectiles in Freaky Jump.
Freaky Jump requires players to complete all the stages in one “world” before moving on to the next. While the concept of levels and stages in a traditionally open-mode genre is rather fresh, it soon becomes stale for levels are virtually identical to each other with the obvious reshuffling of tile placements being what sets them apart. With the completion of each level, stars are given based on the points accumulated, but they hardly do anything to bolster game progress.
Achievements are also available for fanatics, but that is hardly anything to fuss or rave about. It is insignificant as it does not contribute much to actual game play.
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